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This could be a pretty decent (S)NES style metroidvania! The audio and visuals were nice and worked quite well with each other, in my opinion. I liked the idea of having a melee and spell attack. The inclusion of some dialog added that little extra to the game. I appreciated there were multiple locations across the various maps!

I really enjoyed bouncing while crouching while jumping! I wish there was more of an in-game reason for it, but just having it made me smile!

The combat felt a little weak. Hitting an enemy (especially with the sword) didn’t give much of an impact when it landed. More over, though, the attack area for the sword, coupled with the speed of the attack, meant there was a lot of distancing myself from the enemies and timing when I pressed the attack button so that the attack would land without taking any damage. The spell attack was even worse. The cast time was quite long and easily interrupted, making the spell attack near impossible to cast. These issues could easily be adjusted, of course, but, for me, as they currently are, the attacks were way too difficult to use effectively.

I also encountered a bug… I was killed by an enemy at one point and, upon respawning in the level, I was immune to taking any damage. I could attack and move like normal, but none of the enemies could hurt me at all! On the bright side, it meant I was able to travel through and see the final boss :)

Over all, I thought this was a really good entry, and could be a wonderful little throw-back metroidvania!

If you are interested in seeing my time with the game, I played your entry during a recent live stream.