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(+1)

I appreciate the well thought out response!

I agree that the AI definitely needs some work. Our team was very surprised at how difficult it was to make cohesive enemy logic when many of the platforms they travel around could "disappear" and "reappear". Our solution was definitely one of the solutions ever designed, but it was a good learning experience nonetheless.

Putting the tutorial instructions on the screen during a first playthrough is a brilliant idea, I wish I had thought of it!

Fun fact, there actually IS logic to make the player rotate with the gears! I can't remember if it is still active or not, but it is definitely in the code buried somewhere. 

Again, thanks for playing. :)