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(+1)

Things I liked:

Artstyle:

Always glad to see Ansimuz's stuff get some love.

Controls:

Bouncing was fun, and I found the fire boost mechanic interesting but a little clunky.

Music:

The music worked very well, although I'd suggest a more creepy theme for the boss battle.

Things I disliked:

Combat:

Combat did not seem to have much impact for me, and the single melee attack made it pretty difficult.

Jumping:

Jumping seemed pretty floaty to me.

Blind Jumps:

There are a couple places in the game where blind jumps are required.

Bugs:

I encountered several bugs in the game, including at one point where I could fall off the edge of the map and get softlocked, and an invincibility glitch.

Synopsis:

A little rough around the edges, but the core game itself has really good potential, with a little work you could have a really fun game.

Thanks for your entry. :)

(+1)

Unfortunately, I had committed the major sin of not play testing enough. I did have a combat system designed for multiple spells and certain attacks would stun normal enemies if they where weak to them. I didn't plan out my time, just like my last jam so I spent way to much of it time rolling around my work like a rotund penguin who was punted off a cliff. You have listed all valid and helpful points that I agree with and I do plan on doing a post jam update that will hopefully address all the bugs. If anyone has a good system with helping you manage and plan your time that would be super helpful. Thank you for the Feedback and playing my game!