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(+1)

Unfortunately, I had committed the major sin of not play testing enough. I did have a combat system designed for multiple spells and certain attacks would stun normal enemies if they where weak to them. I didn't plan out my time, just like my last jam so I spent way to much of it time rolling around my work like a rotund penguin who was punted off a cliff. You have listed all valid and helpful points that I agree with and I do plan on doing a post jam update that will hopefully address all the bugs. If anyone has a good system with helping you manage and plan your time that would be super helpful. Thank you for the Feedback and playing my game!