Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heya, I'm super excited to try this after the Geek Gamers video. But I noticed on the play sample is says it's for 1ed. Is the "alpha zine edition" equivalent to 1 edition? Or is 1ed only a available through the kickstarter?


Cheers!

Hey! Thanks for checking it out. The alpha zine edition is also known as 0 edition (0e) so the 1e is different. But it’s just been announced that the PDFs are being released next week. I don’t know whether they’ll go up for general sale.

If not, the only important change (for Thousand Empty Light) is to how Panic checks work. In 1e when you make a Panic check you roll a d20. If the result is greater than your current Stress level, nothing happens. If not however, you take that value and consult the Panic chart (Thousand Empty Light has its own one).

There are also changes that streamline combat I believe, but the Panic thing is most important for this module.

Hey, thank you so much for the reply.

I'm really stoked to give this adventure a try, and I will do so on your rule adjustments. 


I'm particularly interest in the incident report mechanic. Gets my juices flowing and I'm curious as to how I can use this in an adventure I'm writing. 


Cheers once again. 

Awesome. Yeah, I find the incident report thing simple but effective. It’s a neat way to give a player’s playthrough a bit more cohesion.