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(+1)

I like the gradual difficulty increase in platforms being dropped as time goes on. I think a possible improvement would be to have the platforms that hold the crank that re-raises platforms and father time move around the outside, as I tended hang around the left hand-side in order to prevent a scenario where I couldn't make the jump to the crank platform. 

I really enjoyed bouncing off of the time angels head and attempting to land on another time angel -  Perhaps consecutive bounces could factor into the score or even give better time bonuses? There was an instance where I jumped on two angels simultaneously and bounced even higher.

Overall, a fun little survival game.

(+1)

Thank you for playing, and I appreciate your feedback! In our original design there were cranks on all four corners so you could always move to the closest crank, but some script designs made that functionality...problematic so we scrapped it. It would've been fun if Father Time had moved up and down or around the platforms, that would've been very dynamic!

I think making a combo system would be an excellent idea!