Ahhh, this game was so pretty! Wonderfully detailed backgrounds and I like the animation following the character and the walking sound effects. I think the spirit split mechanic is a very cool concept, and I am curious how the team came up with the idea!
At first, I found it a little difficult to tell which areas were forbidden/poison/plane of death, so if you folks come back to it, it might help to consider animating the area so its easier to see.
Very impressive for 72 hours of production! A charming game.