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(+1)

Thank you for playing and taking the time to record your playtesting!

Watching you play my game was cool, but it was hard to see you run into the bugs with the enemies not spawning when you picked up the arrow or not having a clear direction of where to go. I so badly wanted to interject and give hints about where to go or explain a bug, but that just showed me where improvements need to be made in the game design.

By the way, you did make it to the end. It was at the end of the path outside. Approaching the pile of bones in the middle is supposed to trigger the end of the game since you have found your missing crew.

All in all, this was very helpful for me to see what I need to fix in this game, and I appreciate your time/effort in making this playthrough!

(+1)

Ohhh haha yeah I felt like when I got to the clearing, I was on the right track.

Haha yeah I know what you mean, it's hard watching players "not get" what they're supposed to do when it seems so obvious!

That's a really good twist though, I wish I had found it!

All in all I think this was a great jam project