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Zach Hoskins

22
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3
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3
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A member registered Jul 06, 2023 · View creator page →

Creator of

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Thank you so much! I was able to submit. Have a great day!

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I tried to submit my project during the one extra hour after the submission window was up, but it would not allow me to submit it. I tried to submit it at 9:45PM but it just said that the voting window had started.

I think right-click aim, left-click fire would make more sense too.

I wanted to at least add some type of particle effect or shader that enables when the arrow is on the floor or stuck in a wall to help with retrieving it.

I realized after submitting the game that having the crewmate behind the glass right after telling the player to find their crew was confusing. The trigger outside was at the very end of the trail with the bones. That should trigger the end of the game.

Overall, thank you for your feedback, it will help me improve upon this game going forward!

Thank you for playing and taking the time to record your playtesting!

Watching you play my game was cool, but it was hard to see you run into the bugs with the enemies not spawning when you picked up the arrow or not having a clear direction of where to go. I so badly wanted to interject and give hints about where to go or explain a bug, but that just showed me where improvements need to be made in the game design.

By the way, you did make it to the end. It was at the end of the path outside. Approaching the pile of bones in the middle is supposed to trigger the end of the game since you have found your missing crew.

All in all, this was very helpful for me to see what I need to fix in this game, and I appreciate your time/effort in making this playthrough!

Ya, I could see that with the low poly characters. I planned on adding items and props to each of the rooms but ended up running out of time to do that. Thanks for playing though!

Ah, I didn’t anticipate walking on the roof, so that layer doesn’t trigger the walking/idle animations.

The quickest thing I could do was to just make a path in the ground to direct the player to the end of the level once they got outside.

Thanks for playing!

I could have probably lessened the fog a bit. If I had more time, I would have used a particle effect or shader to make the arrow sparkle when it was on the ground/wall.

I also had a bug with the crosshairs. Sometimes they show up, and other times they don’t.

Thanks for playing!

Impressive! Thought I added enough enemies to the final wave... Guess not...

Thanks for playing!

Thank you for playing and reviewing!

I love using Cinemachine in projects. it makes the camera movements and transitions so smooth without too much work.

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My favorite game of the 2023 GMTK Game Jam. Loved the music, and there was so much polish on some of the little things like the jump animation and holding down the jump button.

I also really liked how you slowly added more and more complex features.

I couldn't stop playing the game, and I appreciate the little Easter Egg you left at the end. Thanks for that!

Please continue to work on this game. I'd love to see more.

Really fun game. 

Had some low-key horror vibes with the sound of the snake, and the anxiety of running away from something. 

Best I got was 9.

I appreciate it. I thought the leash mechanic would be fun. Thanks for playing!

I agree, that would have made it really funny. Thanks for playing!

Thank you! He's based on my dog Buddy.

Great SFX/VO and fun gameplay!

The balls golf balls on the board didn't reset after I started a new game, so it got to the point where I could only survive for a few seconds when I played more and more.

Still had fun playing this one though!

I had a lot of fun playing this game. I always try to finish these types of games as quickly as possible and fall off the edge a lot.

Definitely gave me a different perspective when I walk my dogs.

There was so much polish to this with the menu, and screen shake when I caught the squirrel. 

Great job! Fun game.

The leash could definitely have used some more work but decided to move on when it was good enough.

Thanks for playing!

The dog was based on my dog who is the same color. I thought the dog on a leash idea was a good one.

Great minds think alike.

The music when the boy faceplanted caught me off guard but had me smiling and laughing as I frantically tried scaring as many cats as possible. Fun game!

I realized you can make the dog fly way too late in the dev process to fix it. Thanks for playing!

My testing involved throwing/pushing the boy off the ledge quite a lot. Thanks for the comment!