Thank you so much! I was able to submit. Have a great day!
Zach Hoskins
Creator of
Recent community posts
I think right-click aim, left-click fire would make more sense too.
I wanted to at least add some type of particle effect or shader that enables when the arrow is on the floor or stuck in a wall to help with retrieving it.
I realized after submitting the game that having the crewmate behind the glass right after telling the player to find their crew was confusing. The trigger outside was at the very end of the trail with the bones. That should trigger the end of the game.
Overall, thank you for your feedback, it will help me improve upon this game going forward!
Thank you for playing and taking the time to record your playtesting!
Watching you play my game was cool, but it was hard to see you run into the bugs with the enemies not spawning when you picked up the arrow or not having a clear direction of where to go. I so badly wanted to interject and give hints about where to go or explain a bug, but that just showed me where improvements need to be made in the game design.
By the way, you did make it to the end. It was at the end of the path outside. Approaching the pile of bones in the middle is supposed to trigger the end of the game since you have found your missing crew.
All in all, this was very helpful for me to see what I need to fix in this game, and I appreciate your time/effort in making this playthrough!
My favorite game of the 2023 GMTK Game Jam. Loved the music, and there was so much polish on some of the little things like the jump animation and holding down the jump button.
I also really liked how you slowly added more and more complex features.
I couldn't stop playing the game, and I appreciate the little Easter Egg you left at the end. Thanks for that!
Please continue to work on this game. I'd love to see more.