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Should I add a level timer? 

On the plus side it would give players wanting more difficulty an option.  My main worry is that there isn’t any in game contextual reason for it. 

Is there a way of adding a timer contextually in a game like Super ScrapBot? Alternatively, is there another mechanic I could use to add an extra bit of optional difficulty into the game?

Any advice would be very much appreciated!

Levels now have a timer! Now to see how it plays out.

Maybe a battery with changing drain rate that depends on whether or not you are using your magnet/moving or how much scrap is attached to the magnet or something completely different?

Sounds about right!