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This is a very cool idea. I like the music and I love the artstyle. It was pretty easy to figure out the order of operations based on the abilities, but having you give up abilities throughout the level is a cool way to build puzzles. I got stuck for a while on one level where I had to activate a checkpoint on top of a breakable block, then drop off my ability to walk and warp back. I tried like 10 times, but every time I activated the checkpoint it warped me onto the checkpoint and then dropped me down so I was stuck. Turns out the problem was the goal hitbox for the jump part was bigger than the checkpoint, so I would activate the checkpoint and the goal at the same time and then teleport onto the checkpoint and get stuck. That was a little annoying but I did eventually get it by carefully dropping off the jump part before I touched the checkpoint so it wouldn't warp me. That was the only thing though, the rest of this was great!

That level was a bit confusing. Basically what you were supposed to do is jump into the square goal over the check point so you'd respawn at the start. Then from there you activate the checkpoint, without breaking the block, get the circle goal and then you're done! Let me know if this is how you did it, I'll admit I'm not quite sure what you did, but I'm glad you figured it out and enjoyed the game!

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Yeah, that's how I did it. I couldn't figure out what I was doing wrong because I was trying to jump into the checkpoint and then move away, but the square goal would teleport me onto the checkpoint and take away my momentum.