This is really cool! At first I was like Oh it's gonna be similar to my game where each character is separate but everyone helps each other and then you broke my expectations by making a character 3 to 1! The city in the back is quite nice and the art in general has a cute chibi style to it and I love it, the controls are easy to pick up and understand and the puzzles while short are brain teasers and make you think, doesn't good stuff!
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In Shape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #16 | 3.763 | 3.763 |
Gameplay | #17 | 3.938 | 3.938 |
Creativity | #24 | 3.938 | 3.938 |
Art | #28 | 3.813 | 3.813 |
Theme | #31 | 3.813 | 3.813 |
Music | #44 | 3.313 | 3.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really love the artstyle and how you managed to bring the shapes to life with a bit of animation. Also good job on introducing the mechanics to the player, it felt very intuitive.
The only thing I would change is that you seem to jump much higher when you're moving. I'm not sure if this was an intentional mechanic but it doesn't feel very intuitive. Apart from that, great game!
This is a very cool idea. I like the music and I love the artstyle. It was pretty easy to figure out the order of operations based on the abilities, but having you give up abilities throughout the level is a cool way to build puzzles. I got stuck for a while on one level where I had to activate a checkpoint on top of a breakable block, then drop off my ability to walk and warp back. I tried like 10 times, but every time I activated the checkpoint it warped me onto the checkpoint and then dropped me down so I was stuck. Turns out the problem was the goal hitbox for the jump part was bigger than the checkpoint, so I would activate the checkpoint and the goal at the same time and then teleport onto the checkpoint and get stuck. That was a little annoying but I did eventually get it by carefully dropping off the jump part before I touched the checkpoint so it wouldn't warp me. That was the only thing though, the rest of this was great!
That level was a bit confusing. Basically what you were supposed to do is jump into the square goal over the check point so you'd respawn at the start. Then from there you activate the checkpoint, without breaking the block, get the circle goal and then you're done! Let me know if this is how you did it, I'll admit I'm not quite sure what you did, but I'm glad you figured it out and enjoyed the game!
I'm impressed how you managed to come up with such a simple but awesome idea. This feels so polished and well made!! Love it!
Oh boy, I very much like the game mechanic of this. The game also feels quite polished, ngl. It was a very nice experience of playing it!
Oh boy, I very much like the game mechanic of this. The game also feels quite polished, ngl. It was a very nice experience of playing it!
great game, the puzzles are epic all tied in with some very epik art :D
Great game! The puzzles and the mechanics were interesting and fit the theme really well. Good job!
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