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Thanks TylerC! An extra note here, if you want to do pixel perfect rotation in your project you need to go to your 'Sprite Editor' for your Sprites and change 'Pivot Unit Mode' to 'Pixels' and then also enable 'Upscale Render Texture' otherwise the pixels wont snap to thier correct positions when rotating your Sprite. Check out this source for more info -> https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@1.0/manual/index.ht...

Thanks for this. I haven't done any rotation stuff yet so good to know!