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(5 edits) (+2)

1. Big Ben - Great opening track, it kick things off with an aura of grandeur and sense of mystery. One minor gripe, it felt a little unnatural for all the ticking noises to get significantly softer at 0:20  after a short period of time, I felt slowing down the transition would help create a sense of physical space, like if the camera was moving into a different corner where there was less ticking noises.

2. Synchron the Clockmaker - Very fun and playful track, it really gives the impression of low stakes to let the player get to know the game at the start. Toybox instruments make you feel that you are still working with the clocks, just at a much lower level than previously displayed.

3. Tempo Town - It feels like the sun is shining and the whole time is bursting with activity. There's a swing in everyone's step and you're just happy to be doing your work. Enjoyable melodies with quite a sick bridge. 

4. Time Rifts of the Cuckoo Epoch - Probably the most impressive track of this soundtrack, the weird time signatures were pulled of very well.  The core of the melodies was mainly played in the "even" parts of the time signature, while the "odd" ends of the time signature was usually reserved for the transitions. Quite playful instrumentation once again, it feels like weird things are happening but it's not all doom and gloom.

5. The Perpetual Pendulum of the Moonlit Clocktower - Using the swinging motion of the pendulum as the base of the song is a great idea. The low pitch oscillations give the impression of incredible size. Tension definitely rises up a notch here. It feels like people don't normally get up so close to the clock tower, reintroducing that aura of mystery and grandeur. 


6. The Malmechanics of Big Ben - The climax! The electronic instrumentation gives a lot of pace to the track, and the contrast from the rest of the soundtrack really makes it feel like a final otherworldly fight.

7. Goodnight Midnight - All is well again, a satisfying end to the journey. I found this track to stick out a a bit from the first half of the sound track, it's well composed but it doesn't have the same character without the clockwork ticking or other physical sound effects interspersed throughout the track. If it's meant to be played credits style where it shows you how everything ends in stills then it works but if the player gets to come back to the world to see everyone it doesn't feel as alive anymore.


Overall very ambitious soundtrack, stretching many different genres and incorporating many musical ideas. Good thought has been put into giving them connecting elements that suite the theme. There is also a level of tactile physicality captured in many of the tracks, breathing life into the world. Well done!

Wow, thank you so much for your dedication to actively listening to and commenting on each of my tracks individually! I will gladly accept the compliments as well as the feedback for improvement. In those areas you mention that could be better, I completely agree with you and did not really realize that those particular areas could be improved in that way so thank you for helping me get better! Thank you so much again!