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THANK YOU!!! As someone who has literally never designed levels before in her entire life, this is so incredibly helpful and makes so much sense when comparing it to watching people play it live as well as comments saying they got stuck on the first level. Perhaps the first level should've been a straight shot to the door and taught the player to just move the window to the door, as I noticed lots of streamers overlapped windows to reach the goal rather than stretching the windows like we intended. I thought the resizing arrows going over the edge of the screen would be enough, but perhaps we should've used a mouse cursor turning into the stretch window mechanic or something to make it a little more obvious, idk. Your feedback is 100% valued and appreciated :)

And yes I immediately thought of that Rhythm Doctor level when LRFLEW originally pitched the idea to me!! That's when I realized it was likely a feasible project to forward with