Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Excellent then, glad the mechanics were clicking for you overall.

"but after your Submission is up it's complete RNG whether or not you are able to get up out of trance after dropping...that's where my suggestion comes in"

I should clarify, CS1 and GT have very different mechanics here. CS1 allows for a lot of struggle up front, as it's supposed to be more slow and plodding. I wanted the fights in GT to be fast and snappy, so there's deliberately no way to escape once you go under: you're going along for the ride at that point. Some degree of struggle will probably pop up again at some point though, so we'll see.

What do you mean by dice games? Software, or something more IRL like a D&D session?

And aw, thanks, appreciate it. I have my weird little space where I make my weird little games. They're still pretty humble, and I work to gradually improve as I can, but I'm glad people are enjoying what I've got so far.

(+1)

Huh really?  I thought I was able to break out of trance by chance after like two times trying with the elipses function.  Was that weird or am I misremembering?

Actual TTRPG dice systems, but meant more for text than face to face, as writing is more effective for lewds than just saying what you're doing unless you're excellent at phone sex.  :^)

Np at all.  And humility should always be kept.  It's about the passion, not the glory.  About the fun and the arousal and the enjoyment of the process, not the ego.  At least imo.  I am enjoying it alo.  :)  <3

Unless something is breaking, you shouldn't be able to break out in GT. You could in CS1 with "Struggle" and other stuff, but ... is just a filler skill to progress the battle. 

Ahh, so RP but with objective rules. I've seen some of that, interesting idea.

Aw, and again, thanks.

(+1)

Np.  Hmm... odd.  Did you by chance change the old Struggle to ...?

It's neat.  Dice are suggestions, not rules in circumstances like those, since it's an organic, constantly growing thing with people rather than something that needs concrete rules.

Np.

No, completely separate command. Don't feel obligated, but if you happen to replay and see it again let me know. Might just be me mis-remembering something or we're talking about different things somehow, but I very specifically made it so you couldn't get out once you were under in GT.

(+1)

I will absolutely try it again next time I boot up.  It won't be hard at all.  :)  <3

(+1)

Okay!  So.  Figured out it was the dazed status effect, not the trance itself, I was confusing the two.  :P





But also I found something really funny!




Also it was interesting.  The scene here and everything after it that I'm showing was both... familiar and also uncomfortable.  But also arousing.  It was like a very tender scar that hadn't fully healed yet but felt incredibly sensitive to the touch and nice.  But it also actively made me more desperate to not play anymore games and actually beat them all up.  The recording of Mezz's trance and getting to watch it back is also hot 20 ways from Sunday and something I've wanted to play before. It's just, you know, quite darker here.  :^)

The game's incredible in every way, and I too as a fellow heroboy cannot determine whether or not I wanna give in or keep fighting.  Because both extremes are tantalizing.  There's a lot of realness in it.  And that's what makes it arousing.  Yet at the same time it's not too real to be unpalatable, just real enough to be uncomfortable and still arousing, and arousing because of that discomfort, while also still being uncomfortable, if that makes sense.

Ahh, that makes sense then.

Ha! For what it's worth, I did wall off a bunch of stuff for that brief moment you have the hyena in your "party," but it's hard to think of everything. Easy enough to fix though.

And thanks! Connection with Mezz was definitely a priority while making the game: that's why there aren't any dumb jokes at awkward moments (plenty of dumb jokes at appropriate moments though :D) or other stuff that takes the player out of it. He's definitely intended as something players can self-insert into, potentially without even realizing it at first, rather than just a character to control.

(+1)

Aww I thought it was really funny personally.  :P  That's pretty amazing that I managed to find the one thing that worked then.  If it helps, I used the "Optimize" feature for him and it just did that.

Np at all, and I've honestly been enjoying the writing a ton.  Writing - especially smut - can be very hit or miss for me since I'm a writer myself, know exactly what I'm looking for, and am passionate about my primary craft.

For me, I definitely relate to Mezz a lot, and I appreciate that he has a personality outside of just heroboy, but that being a heroboy currently is what he does best.  Given the stressful nature of the world, it's pretty reasonable he'd have such an ideological sense about him as well as stubbornness.  But with that stubbornness and constant fighting comes the desperate desire to let go from time to time and let yourself become simpleminded.  The more easily you focus on an ideal and an endeavor, the more likely you are to want your focus fractured.