Excellent then, glad the mechanics were clicking for you overall.
"but after your Submission is up it's complete RNG whether or not you are able to get up out of trance after dropping...that's where my suggestion comes in"
I should clarify, CS1 and GT have very different mechanics here. CS1 allows for a lot of struggle up front, as it's supposed to be more slow and plodding. I wanted the fights in GT to be fast and snappy, so there's deliberately no way to escape once you go under: you're going along for the ride at that point. Some degree of struggle will probably pop up again at some point though, so we'll see.
What do you mean by dice games? Software, or something more IRL like a D&D session?
And aw, thanks, appreciate it. I have my weird little space where I make my weird little games. They're still pretty humble, and I work to gradually improve as I can, but I'm glad people are enjoying what I've got so far.