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This is a cool RTS, fun to play and requires some strategy to achieve the win condition!  I noticed a few minor bugs but nothing particularly game breaking, the capital letters in the text prompts were not showing up when I was playing is the most noticeable thing I found.  On a second playthrough I think the letters are showing up they are just not moving with my view but are maybe locked to a global point on the map.  Also the green mottled texture that starts as the UI background would migrate onto the map and get stuck there for me, occasionally blocking my view of the map and making it difficult to play.  

I was able to destroy the mill however by building on the right side of the map where the texture wasn't blocking any of the view and I had a lot of fun playing.  I liked building up the oak walls and positioning the pine tree towers in protected places.  I think this could really be expanded out into pretty intense experience with more challenging lumberjack buffs, possibly multiple saw mills around the larger map/maps, and a few more trees with different costs and effects.

I did run into some minor frustration with the pathfinding, but I was able to get around it by being very specific with the move command instructing the wisps where to go very deliberately, they seemed to have some trouble going long distances without getting stuck but the move command worked well as long as there was a direct route to where they were going.  Maybe something to address down the road though.  

I could see putting some hours in on this game once it is expanded out a little more though, the framework is definitely solid for a fun game.  Oh and I love the story as well, I would much rather be a tree fighting the lumberjacks than play as the lumberjacks trying to kill all the trees.  I really enjoyed playing from natures perspective. 

The capital letters not showing or text not moving with view is definitely something I want to investigate and not let to happen in future versions, so thanks for pointing that out. If it comes to moving UI did you play on different resolution than 1920x1080? If so then that is the explanation for UI problems. I tested it once on lower resolution and UI background shifted one UI length to the right at some point, making it possible to see the grey world background beyond the left map edge. Also the bottom part of the UI was not visible then. This is happening due to me having little experience in UI making, so it is not scallable, tied to top left corner and thus only playable in 1080p. If I'll start working on full version of this game I'll definitely remaster it to make it scallable so it works properly in any resolution.

The pathfinding improvement is indeed on the list. Currently it is very cubersome to navigate units. I plan to implement A* algorithm but that would have to be done after implementing fog of war since that is on the list too and these two things are linked in a certain way.

The ideas of adding more maps, sawmills, trees and even lumber jack types are something that I would certainly implement in a full version but there are still basic things like minimap and fog of war that are priority for now.

I had a lot of fun developing almost every aspect of this prototype so I consider continuing it. Although I have to say that I did not realise how much does it take to implement everything that a proper RTS game needs before I started and my respect for creators of these kind of games only grew.

Glad it was fun to play and that you were able to come up with proper strategy without any tutorial and with bugged UI. Congrats!