For what's here its pretty good, especially your character controller whihc feels fluid, smooth, and fast outside of walking which is slowww (Why Ctrl for slide though? Ironic coming from me yes) the fresh/toxic air mechanic was nice to see, the art is pretty nice to look at, even the stick figure character which has a few nice details put into it.
Viewing post in Unfinished IcoJam Game :\ jam comments
Thanks a lot! Yeah I put ctrl as slide because shift/ctrl are usually a crouch key, and shift is run here, inverse of Minecraft I guess. I'm kinda just glad the character controller turned out fine. If I could've figured out how to make a level without spamming gameobjects everywhere I think I might've been able to finish, but I don't know how :\ examples of how I wanted to edit my level might've been how Hollow Knight or Ori have full continuous levels and no tiles I think, but I've never even played either, much less have any idea on how to do that, so :/