Thank you. I intend to make the path a little clearer, insert distinct "marks" which will help players not exactly memorize the maze, but not to get lost so easily.
To create the sprites for the knight was a tedious process, one which I must repeat to enrich the animations. I first had the model created in the Bricklink Studio 2, then I rendered it and then I edited the rendering to chop off and adjust the sprites... In the future I will have a 3D model and display it in 2D. That is allowed ;-)