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(1 edit) (+1)

The concept is so fun and creative. Who would've thought about a top -down game where you power wash mold? Or who would've thought that that concept could be fun? There were a few issues that rained on my parade (pun intended)


The sound of the washer was

EXTREMELY

annoying. It also hurt my ears to the point I had to play with the sound off, and believe me I tried to stick it out.

I can tell pretty well if I'm doing damage to the wall boogers but I can't tell if I'm doing damage to the little walking boogers. Maybe find a way to make them flash white as well?

I don't understand the application of the flashlight mechanic. Is it just to help you see a little better? Can you turn it off? It seems every time I get it it just loses battery. I tried to find a menu with the controls but ended up running into another problem.

I thought pressing menu from the pause menu would just take me to maybe an options menu or something instead of restarting the game (without even taking me to a menu but maybe I just happened to press start game on the menu before it loaded idk). Maybe changing the menu button to say restart after you had already started a game or making it say somewhere that I would lose progress if I press menu would help. I was frustrated I lost progress and had to start over so I just stopped playing.


These issues are an easy fix and I hope you take this game further. I could definetly see a full blown game out of just this concept but with more depth. I look forward to seeing your next projects!

Edit: Had to clear up confusion by adding things I forgot.

(1 edit) (+1)

Thanks so much for the feedback! I understand the problem with the sound, and you're the first person to bring it up, and I thank you for that! I'll probably add a more bubbly sound to it. The little walking enemies were supposed to have a damage indicator, but I ran out of time. Many people have had issue with the flashlight and I'm gonna be work on it (also will have some better future used)(it also stuns the little enemies but I didn't show that well enough). The menu button was a bug I didn't even notice until I released the game, but I fix it today, and will go out with the next update. I will also look into a save system, but that may take a while (only been working on unity for a year and never published something before!). I'm also glad to say that I will continue to work on this! My friend and I decided it was a good concept to continue with, and fun to work on! Thanks again for the comment and feedback, it truly makes the game better in the long run!


(Also, nice pun)

(+1)

Yeah a bubbling sound is probably better. The biggest problem I had with the sound was that when I held the button instead of it replaying after it finished it would just restart the loop from the beginning and making this RNNNNN noise.

Yeah I read some of the comments after I commented and saw it stunned enemies which I had no idea. It's an interesting mechanic. Maybe an separate indicator for stunning might help.

Also unless you end up adding more levels or making the game really big, I don't know if you need a save feature. I didn't get to the end of this version but I imagine it isn't able to be beaten in more than an hour.

Most of all, I'm glad to hear you will keep working on it.

(+1)

The level is super short, but there is a mini boss battle at the end. (It a little unbalanced because I didn't fix a barrier bug that lets you cheese the boss at the end). But we plan to go pretty far with this game. Add more enemies, a few bosses, and the entire mansion. Also some weapon upgrades. So I want to make a save system for it. (I'll also fix sound issues)