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Hello there.

Sorry that you're experiencing this issue. In order for me to track down what might be causing it, I need to ask some questions:

  1. Are you using MV or MZ?
  2. If you are using MV, are you also using YEP_ItemCore?
    1. If you're using MZ instead, are you also using YEP_ItemCore via FOSSIL, or from the Independent Items patch I'd made for use with my crafting system plugin?
  3. If you are using ItemCore, are the food items giving the buff an independent item? You set this by setting an item quantity limit in the plugin parameters of ItemCore. 

I ask these questions about independent items specifically because they change the item ID of the item, and it might cause issues with this plugin detecting which item had been used (due to an oversight of mine, most likely). Clearly it knows the item being used is a favorite food, as it plays the sound effect, but it's not applying the effect to the actor, so something is going wrong.

~Ramza

I'm using MZ but the game started in MV. Switching to MZ seemed to cause a lot of issues if certain things were changed so it's a bit of a mish-mash of plugins of various version seemingly being held together by the digital equivalent of Scotch tape. A number are still MV plugins, which still work so I kinda don't want to mess with 'em (including YEP_ItemCore).

Setting the item as independent or not seems to have no effect. The main thing of being unable to use a food item for a set number of battles does work, which is the main thing I wanted with the favorite food thing being a bonus. It may be easier for both of us to just cut the losses rather than trying to figure out what exactly is conflicting in the rat's nest of plugins that rivals the mess of device cables behind my TV.