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(2 edits) (+1)

should I give scrap collectors a limited capacity?

If I did, when they were full they could fly off the level or become locked. Doing this I could add more complexity to the level design. It does make sense contextually which is another plus but I do worry that it might drastically change the feel of the game. 

Any suggestions? 

(+1)

I've added limited capacity to scrap collectors. They now become locked when full and a traffic light shows how full it is. So far they have worked really well in level 4.

Maybe have different visual sizes for scrap collectors with different capacities?

Hate to admit it but you're totally right. Makes a more sense to the player. Just need to work out what levels to set them too. I think I'm already making gate costs fairly consistent so it should be easy to find the numbers with some tweaking.