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I have mixed feelings about this one, but I'll come back to that at the end. I never played the original version of this and kind of went in blind.

I found the character selection menu intimidating and confusing, and there were some visual bugs with different font sizes in different cards. I also found the loading screen with the story-so-far nearly unreadable. The UI is just too big when made fullscreen on a big monitor- it feels like it's sized for a much smaller window- and the font is stylish but hard to read.

The aesthetic of the game itself, on the other hand, is very nice and pulled me in immediately. It's retro styled and even has some nice touches like the way the pixels blend together. The subtle lighting of the dungeon is great.

Combat is... once I figured out how it worked I liked the concept but it took me a while to get there. It's not clear what the blue bar above the enemy means; the colour suggests it works like the characters' ACT bar but it seems to be a backwards health bar. It wasn't clear at first why characters weren't attacking when attacks were selected; there isn't clear feedback when characters are attacking on their turn (or when they're taking damage, for that matter).

I finished the dungeon and got out into the town. Trading seemed to be bugged or not implemented; I selected an item but couldn't do anything with it. I don't think I had any money; if there was loot in the dungeon I didn't find it. And then I accidentally quit to the main menu; it's way too easy to choose that option by accident.

This game probably isn't for me but it's hard to separate out what I don't like from what's a real flaw. I'm not really into games that are visibly numbers-driven, which I think is what is meant to be part of this game's appeal. It also definitely feels like an experience that you need to sit down and take your time with, and I just didn't this time around. I think the UX in the menus could be better and the combat could be improved, but that's all I really feel confident in saying. I did like the look of the game and I feel there's merit in some of the concepts even if it isn't really my thing.

Thanks for trying out the game even if its not the kind of game you would normally play.  It is geared more towards the numbers driven side of RPGs.

UI/UX is something I struggle with the most of the things that I worked on, thanks for the feedback on that as it will help me further refine it.  I'll send a message to the artist to let him know you liked the aesthetic, if he hasn't seen this already.

The trading was implemented, but the chests in the dungeon are still using a placeholder sprite so they don't really look like chests.  You start with no money in the game so if you don't click on the chests that don't at all look like chests then you are just broke in game lol.