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This one is kind of a swing and a miss. My first impression was that it definitely has the janky aesthetic that defines So Bad It's Good in my mind, but other than that it's just pretty bad. The terrain doesn't seem to have colliders that match, the camera control is awful, and it's totally unclear what you're supposed to do. Which, honestly, wouldn't be out of place among some great SBIG entries. But all of those have something more to them, and as far as I can tell that isn't the case here. I rolled around a bit, hit some invisible walls and went through some visible ones, tried rolling in and around the big guy in the center. Nothing seemed to happen. I'm not sure what the concept is here, to be honest. I kinda left feeling confused.