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Wow, that's pretty twisted. Definitely fitting for this jam conceptually, though!

I made it to the third level, couldn't figure it out and fell off the map. There really needs to be a way to reset the level if you fall off, or more reliable detection of that condition.

I was stuck for a while until I realized I could drag blocks around. and then its easy

I didn't notice the dragging(!), but managed to reach the end without it.