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This is a cool dungeon crawler, and the second game in this jam that has given me Daggerfall vibes.  It is cool to see that style coming back in some indie games!  Gameplay was solid as well, seems like a well made tabletop style rpg with graphics.  I think one of the gold pickup icons glitched and just showed on my screen for the rest of the time playing but I was still able to click and interact with things so it wasn't game breaking for me.

I would personally love to have a little village to run around in during the town sequences, maybe with different shop keepers or quest givers that could add additional objectives during the dungeon crawls.  It was pretty fun just running through dungeons and trying to keep the party kitted out either way so for sure off to a great start, I'm not sure if this is more of a quick jam game or something you were intending to build up a bit.  

Fun game though, nice job.

Thanks for the feedback I am glad you had fun!  I had recently recovered from a Daggerfall addiction shortly before I first started the project, lol.  

I noticed that icon glitch that happens sometimes when you first open a chest.  It is not always gold, but it is the first item that spawns in the chest.  I haven't been able to figure out more than that to fix it and I only discovered it a few hours before this jam was ending.  I think I might have broken something because it never happened in previous versions. 

Right now, I am just planning on developing the game until I feel it is 'done'.  I don't know if that is going to include a town you can walk around or not, but I have been thinking about it actually.