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Thank you for the feedback.

There is a cooldown trigger attached to each enemy that is supposed to force it to ignore you on respawn under certain conditions (died less than x seconds ago, etc) - Unfortunately, this doesn't always seem to work as intended.

Still learning some of the more complex things you can do with AI (and the bugs that come with it) so hopefully the next project will see a vast improvement for both AI and system mechanics.

Best of luck in future Projects :))