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I like the idea and it's a rather scary one! the thing about Jams that I like the most is when there's a really ususual twist to the theme and you did that masterfully! I'm sure the game was supposed to be really cool)

but the game is really buggy, I've restarted three times but haven't lived through the second day. Are you planing to update the game after jam? I'm curious how it ends, very Papers please like experience,  and I do love Papers please :)

but if you are going to update it, please,  I beg you, redo the instructios in the folder, they are barely readable and I didn't get what's the stuff on the last pages were about :D

We really did take a lot of inspiration from Papers, please, so I'm really glad that you felt this way! I'm really sorry that you had to deal with all the bugs, I am a programmer in the team and, well, probably working morning to night for 3 days didn't affect the quality very well. If you still are curious about how it ends, from the little playtesting I did, the game doesn't bug much on first launch, so you'd kinda have to restart the whole thing whenever you lose) And if you want to straight up get to the ending, player has to be able to make a bomb by combining magazine, battery (it would fall out from the clock between day 2 and 3), some gunpowder, a wick (which lays in the drawer from day 1), and light it up with a lighter, exploding the wall (when the watcher is away getting you food) and running away. This is just what the last page was saying, so sad thing that the manual didnt help much. I decided it would be a funny joke to make it all written "by hand" and with all those illustrations and arrows, but it kinda turned out ruining your experience.

About updating the game, we don't really know yet, but we will sure take a break, that was really exhausting for each member of the team. And specifically for me it would mean probably starting the project from scratch, cause right now it is just a bunch of spaghetti code that barely works, and I barely even remember it.

no-no, hand written stuff was funny and the other nod to Papers please!  I smiled when I saw that) but in some places it really needs to be more readable, that's all)

oh, the exhaustion is bad, I know..  I thought  I'd make it in a 2,5 days, but I crunched my way up to the end.. last time I was on Jam I told myself not to do it solo, because it's very restrictive, but it's rather hard to find a good team with some weird and fun ideas, because I don't really want to spend my free time doing  some easy interpretation of Jam's theme, that's not interesting at all :)

I'm a programmer too, by the way) but like a quality product so I have to do all the things, basically) except for the music - I do love a good soundtrack that complement the game's theme well) so I leave the music and sfx to the professionals

and my code within the last 15 hours or so became a mess too, hence the bugs) if I saw this code out of context, I would frown upon that code so badly, mumbling "how, how could someone write that bad?!" so I know what you mean :D

and I'll definitely try to play this game again  :)

So true about looking at your own code out of context)) In the end I was literally using values for all the methods and other stuff, instead of making variables for it, like "f it, we ball"(i think I literally left this message as a comment somewhere lol)

Haha, classic :D