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(2 edits) (+1)

Can't say I enjoyed it. 

Bullets can bounce of me even though they are supposed to hit me. Map is boring. Visuals work.

I would say that you need to come up with other interesting enemy attacks which could the player exploit. This one get's boring to quickly. Also, with this gameplay system you need fun enemies, these aren't.

Thanks very much for the feedback. Any specific ideas for enemies that you might have? Anything else you can add? I really need this type of input.

(1 edit) (+1)

Maybe some enemies wouldn't just rush towards you. Then would try to line up for shot but keep distance. For attacks, maybe some AoE. Maybe some ground hazards. Homing missiles, you would have to bait into enemies.

Good stuff. There was a bug in one build where the stop distance was set to zero instead of varying distances. It was super frustrating having them glued to the player. Instead they stay back some giving opportunities but other than that the rest of the suggestions would be great additions. Not sure it's worth the time anymore though but still useful eventually.

Did you play today's version? I'll assume you didn't play level 2. Still plain but adds a  new mechanic at least. Thanks 

(2 edits) (+1)

I played the web build, I assume it's the newest one. But yeah, I did not get that far.