Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like the fact the movement isn't too rigid cause you tried to be creative with the movement fee. But its far from perfect and way over the sweetspot that the player feels they have total control over the movement. In my opinion it would benefit being closer to a bullet-hell game controls and overall gameplay. So just by getting rid of the skidding and getting movement and shooting tighter in speed  and/or animation would dramatically improve the gameplay with not much additional effort.

I hope I don't sound very negative because the game overall is outstanding (although not very thematic) for a 9-day window. Just a bit of constructive criticism I hope, and that's just my opinion.