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(+3)

Didn't managed to finish the game, player for about 10 minutes until I "got out", but I actually went out of bounds and the game reseted hahaha.

First, loved the theme and aesthetics. The music + background  "ethereal" feel was really nice, and overall I think I only played this much because the game was really chill (and I actually loved the motivational messages every time the game freezes).

Gameplay-wise I didn't enjoyed the gimmick cat mechanic of freezing and removing your momentum. The pinball-esque gameplay itself was a bit chaotic already (because of the level sharp edges and weird angles), so removing the momentum every now and then just felt a bit like an artificial challenge that also removed my agency on the game. Most of the time I spent on the bottom of the level, trying to get one lucky shot all the way up so I could have a chance at not losing my momentum all the way down again.

I'm not particular 100% against the mechanic though. I do think the level didn't contribute at all (at least in the beginning) to make me use this mechanic strategically (e.g. launching the ball in a specific spot, timing with the cat, so it falls on the right place). If you ever wish to keep developing the game (I hope you would!), my suggestion would be to recreate the level to make better use of the mechanic, like exploring more horizontal movement (so you have opportunities to time the ball so it falls in the places you want).

Good take on the Foddian theme and good entry!

(+1)

We really appreciate you dedicated some of your time on writting such a positive comment. 

Yes, we cant but agree that the freezing thing needs to be more of a mechanic and less of a annoyance. We could use some good level design and explore some vertical ideas... On top of that, you are not the only to get stuck at the bottom. We got that problem as well X).

We should have been more aware of these problems, but we still are happy with result.

Thanks again for your comment!