That was a real tour de force!
The callbacks to earlier SBIG games were brilliant, but kinda made me wish that all the sections were callbacks to earlier SBIG games.
It's hard to pick a favourite section. The blatant Britishness of the Town With No Name section contrasted against the American setting was hilarious. The Alfred section was probably the funniest, but I loved the banality of Hotel Mario as well. I think the weakest section was the cats one which was just kind of meh, the last button one was hardly a game but it was funny enough to get away with it.
As a side note I want the SBIGBox to be a thing now.
This isn't really a critique of the game, but this looks like a lot of effort for not a lot of runtime and very little actual gameplay. I enjoyed it, but I'm still not sure how you managed it in a week.
The choice of third-person roaming plus QTE for gameplay was smart; it was never amazing but worked well enough in every setting.
The ending was a bit anticlimactic to be honest. The meaning of the "epoch time overflow" twist got me chuckling (was that one of the modifiers?) but the game built up a lot that didn't really come together except in the most literal sense and I'm not a fan of Monty Python-esque anti-endings.
The idea of breaking things up into chapters was smart, but it's really missing that connection at the end.
The style is a bit different from previous entries but still feels along the same lines. Uncanny valley goes a long way toward SBIG-ness because it isn't as immediately weird as some of the blobby creations of the past.
I only noticed two bugs, both fairly minor. The dialogue bugged in the votebot sequence, with the subtitles a few lines behind. Maybe because I briefly tabbed out? And the green glow on the money in the menu is not quite right, fading out toward one side.
I think the only thing that really annoys me is the ending. Other than that it is one of the longer entries and it's a bit of a slow burn; I put aside time specifically for it but could see myself getting frustrated if I went in blind.