Thanks so much for playing! I'm so glad you enjoyed the playthrough!
Yeah in terms of the ending, I was originally planning a complete anti-ending ๐ (I find that sorta thing kinda funny) but settled on something slightly more wholesome. As with pretty much every level of this game I used it as an excuse to cram extras in I couldn't find a use for elsewhere, but yeah I can get why it's very underwhelming when I lie about there being a grand conclusion that links everything together lol.
I guess in terms of gameplay I wanted to make something that was slightly more of an experience than a challenge. I feel like in previous entries I did, some questionable design decisions on my part made some sections frustrating (especially platforming sections ๐) so my aim this year was to make a game that no-one would ragequit for the most part ๐.I guess it's an interesting challenge for me next year to see how I can put more of a gameplay focus into my projects without making things overly difficult for a jam game.
I'm still trying to work out some of the kinks with the unity animator, and I'll see if I can fix the specific dialogue bugs. I think it's caused as the unity PlayableDirector sometimes skips frames without calling signal tracks when tabbing out, but I've found it a fairly difficult issue to replicate. Maybe just yoloing and turning off pause in background might be the best way to resolve it ๐ (but then I would definitely need to implement a pause button which doesn't play nice with timelines ether ๐).
Hope you had a great time with the game, and thanks so much for writing such detailed feedback!