Cute art, cute idea, easy to understand and play, and including procedural generation is certainly a value add. I like that you have to dodge bullets and it's not simply "bait the robot and then run in straight line to exit".
One thing I would reconsider is the camera angle - you can see where robots are "above you" and plan accordingly, but I can't do the same for the robots "below you" and it ends up being almost blind game of checking where you might bump into a robot and lose health before you can react, or even fall into the water if you misjudge your distance from the edge. I think a more top-down perspective or a minimap in the corner would've done wonders to make the game even more fun and pleasant to play.