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Procedural Beep Boops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #12 | 2.940 | 3.667 |
Aesthetics (Art or music) | #16 | 2.762 | 3.444 |
Use of the chosen theme | #16 | 3.296 | 4.111 |
Overall | #18 | 2.895 | 3.611 |
Your personal opinion | #20 | 2.584 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Calling All Robots
Any pre-made / AI assets used (if applicable)
Everithing was made for this game jam
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Comments
Cute art, cute idea, easy to understand and play, and including procedural generation is certainly a value add. I like that you have to dodge bullets and it's not simply "bait the robot and then run in straight line to exit".
One thing I would reconsider is the camera angle - you can see where robots are "above you" and plan accordingly, but I can't do the same for the robots "below you" and it ends up being almost blind game of checking where you might bump into a robot and lose health before you can react, or even fall into the water if you misjudge your distance from the edge. I think a more top-down perspective or a minimap in the corner would've done wonders to make the game even more fun and pleasant to play.
Amazing modeling and I really loved procedural generation. But it was kind of too easy
Really well thought out concept thats clearly based on the theme. Amazing use of procedural generation - the shape of the landscape and number of bots really changes the feel of the levels. Theres a lot of room to develop this concept (especially the idea of a stealth game where you have to get seen!)
Cool robot models! This could maybe use a zoom-out button, sometimes it's a little confusing where the robots are. Also, make sure getting hurt is obvious, or you might leave the player confused why they died :)
Thank you. I focused on procedural part so I had less time for adding core mechanics as damage animation or sound. Regarding zoom-out button I had some ideas for massive taunt that would work good with theme (Calling all robots ). Massive taunt would enrage enemies so they would become faster and had higher fire rate.
Simple, but fun game and the theme was well implemented. I thought it was really impressive how you made procedural world generation! Great job!!
Thank you!
Wow!!! Whole procedurally generated terrain system in a game jam, Good job :)
Procedural generation got my interest lately. Game Jams are really good place to learn and try new stuff, so I thought there is no better time and place for its implementation. Never the less, procedural generation took me most of the Jam time so I had less time for some other features, but I am very pleased with it.
I absolutely agree that jams can make you learn new things like you with procedural generation and I with Saving levels and the fracture system in Unreal. After all Jams are for fun and learning! Glad you were pleased with your procedural generation :)