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This was so cool!! The GUI is so well implemented I thought it fit very well with the computer/programming theme of the game. 

Using the repeating dialogue was a really nice touch and a smart way to get around the word limitations and also helped to build a sense of dread. The music was very fitting as well!

And I really enjoyed the last part of the game with the puzzle. I never thought to try to add puzzles to an O2A2 entry. It really goes to show just what you can do with such a limit time scope and assets! 

I did notice a small bug where once you open the Iterations > Josef path, clicking "Up one level" doesnt work for that page. 

Overall a very nice entry and I really enjoyed watching the story unveil itself as it went on! Thank you so much for making this!  

(+1)

Thank you Heiden!! 💖 I think it’s become a challenge for me to add some kind of puzzle to all my O2A2 entries now haha. Gotta keep challenging myself 😤

And thanks for the bug report! This is now fixed in version 1.1