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Game Title/URL: Casualty of Time

Pitch/Information: A 2D platformer where you play Jimmy the scientist, who is stuck in a time loop in the past! To return back to the future,  you must beat each level multiple times to progress to the next one, as you're in a time loop. The catch is that parts of the level deteriorate with each loop and change when interacting with the environment, and don't return to be used in the next loop.

I'd like feedback on: Game feel, level design, and in-game clarity of mechanics and goals.

I need help on: Ideas for new levels/puzzles and mechanics. I've already implemented a few mechanics prior to the deadline, but didn't have enough time to design levels to utilize them. Such mechanics include two one-time use, pickup-able buffs being a jump height buff, and a time freeze buff that freezes all enemies/projectiles. As well as a goomba-like enemy that doesn't respawn with new loops.