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Played for about 12 minutes, got relatively far but got stuck between two asteroids (that didn't had gravity) and wasn't able to continue.

Solid and fun entry to the jam! I liked how there is a natural comeback mechanic when you miss a planet when you are far from the blackhole, because you start orbiting with a lot of speed and you can hope you'll not end up at the beginning. Two thing I wasn't too keen on:

- The player's angular velocity. A lot of times the direction I ended up orbiting a planet was pointing inwards, and this automatically kill the chance of making progress. I had to launch myself into the planet and just hoped for the best after colliding with it (this usually meant the ship would fall all the way back to the beginning).
- Changing the pitch of the music with the distance. I liked the idea and I loved the game Aesthetics! But changing the pitch on small intervals causes some weirdness feelings with the audio to me, like it was wobbling from low to high pitches when you're at high speed. I liked the music enough that I wish I could just chill and listen to it hahaha.

Pretty good game!

Thanks for checking it out! That's so sad to hear, we implemented a feature that should "pop" the player if stuck, but it's a little iffy at times.
We appreciate the feedback! The number one request is what you said about pointing inwards, we'll be updating after the jam!