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(+1)

Good game with a solid mechanic! I actually got confused with the spikes because I'm a player that only read instructions when I have no idea what is happening, but after understanding it, it was very fun to get through the level trying to activate the spikes at the right time or avoiding activating it at all.

Not sure if this was an intended design choice to make the game more challenging, but I felt a  "speedometer" bar would do wonders in making the player understand why the spikes are activated (when the bar is full it activates), and helping me controlling the speed on the very edge of activating the spikes.

I feel this game has potential if you ever with to keep developing it!

(+1)

thank you so much! I had planned to do something that would indicate when the player reached the maximum speed at which the spikes are activated, however, time was not enough for me to do it. I also thought to do something to teach to the player to the first mechanics (I tried to do that in the first part of the level) but I was missing something more graphic, again, because of time. Thank you very much for your comment, if I continue developing the game, I will take into consideration the speedometer :D