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(2 edits) (+1)

Hello Robert,

My name is Yves by the way, but you probably knew already.

To answer your questions:

- I actually wanted to prove myself that I could make a racing game inspired by (Turbo) Outrun and Super Hang-On. But because I'm not an artist, I simply wanted to use those games' sprites as placeholders, until someone would make custom sprites for me. Oh, and I wanted to create a game that I would enjoy. Something with an in-depth damage system and a realistic handling model, without the grinding of Super Hang-On's original mode on the Genesis.

Once finished, I indeed wanted to sell it on Steam, but with a different name. However, if I could pitch it to Sega, why not. As long as it's still my little project. I'm just a one man's team with hardly any programming skills and I have to keep my guards so the project wouldn't become too big.

- About the pixel size: I like the esthetics of 80's Overdrive. Perhaps we can use that game as a reference?

- The large checkpoint banners are certainly possible.

- I'm working on the branching road already. At this stage it's possible to split the road in 2, but both sides still follow the same corners. That's the next challenge, after I can change the height of both sides independently.

- Career and arcade modes: I like the idea of having these two modes, although it will be quite a bit of work to separate these two modes. Perhaps the arcade mode can have the branching paths? For the career mode: instead of using currency, I prefer the idea of doing the repairs/upgrades within a time limit. I would also like to give the player the choice between a male and a female driver.

I'm looking forward to seeing some images of a pixelated 3d model!

Best regards.