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Hi there!

The main problem with your game is that I didn't know if I had to survive until I died or if there really is a way out.

To improve, you could put arrows pointing either to the bottles or to the exit.

Add another pick-up bonus that lets you zoom out a little each time you pick one up.

I hope you find this feedback useful :)

(+1)

Thank you for the feedback,

While I had written it on the game page, I should have added it to the game

A pointer would have made the game too easy; I wanted a certain difficulty level.

Time ran out, I considered adding it in, but it would have taken about 30-1h to implement, but I was pleased that I had managed to be under 3 hours.

The update that will be pushed after the voting period will address some of your points;

  • There is an introduction story (cannibalized from an idea I abandoned) that will give more context and instruction.
  • There will be a speed boost pick-up.