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(2 edits) (+1)

Harpoons are only to collect scrap piles, but yes I actually had a gatling gun model ready just not enough time to implement it, which made the endgame bit boring. Tutorial same deal, was working on it with all the keybindings showing on screen, but it felt a bit redundant at the time. Which I regret, should have made a simple tutorial or a breather before gameplay explaining, truly my bad!

Each object has its own tag and a random between two float values which damage the ship, for instance dunes do like 100-250 damage, while a cactus does only 10-25. Ship hp is 2000, with regeneration of 10 each second. Making it so that you would have to outweigh what you want to hit. Liked that concept, but should have conveyed that to the player properly with a damage dealt pop-up for instance or just telling beforehand, it is just under-developed feature/system atm.

Thx for the feedback and bringing my mistakes to the light! <3