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WavesOfSteam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #3 | 3.917 | 3.917 |
Gameplay / Fun | #4 | 3.583 | 3.583 |
Does it follow the theme? | #26 | 3.000 | 3.000 |
Audio | #27 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any pre-made assets?
MUSIC: "To the Quick" (by Enter The Haggis)
Rest is made by me.
How did you interpret the theme?
Steam pressure, added some steampunk and tada GREATNESS. Turning it in this epic steam pressured machine. With cute robot.
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Comments
I like the interpretation of the theme, it's a very fun game with a cool and hype BGM.
The only 2 things I hope:
1.) Harpoon should be on top of the list since it's the cheapest and the only way to let the player do anything meaningful progress, I was stuck for a while thinking that the scrap will gain over time when I realized that I can't build the first(top) things come to the list.
2.) It will be best if the ship has some way to destroy the obstacle on the road, I found some time it's impossible to steer and avoiding from the obstacle.
Thx for the feedback, true very good suggestion on that sorting! Wish I would have thought about that. Was planning on adding a gatling gun which would have destroyed objects on its path. Just ran out of time, so rolled the dice.
really fun game, cool visuals! I really like choice of soundtrack, apart from folk motives which I really love, it gives me some pirate vibes and with that I'm already a space pirate on the empty shores handling my ship :D
Exactly what I felt when hearing that song come by! Thank you for your positivity!
Had loads of fun with this game!
Music got kind old tho ngl :( some sound effects for building or hitting obstacles would've been nice
Don't know if it's just me but maybe a shield of some sort, maybe it would last like 3 hits or something, sometimes it was near impossible to avoid obstacles so something of the sort would've been a nice touch but overall really solid game! Good job
There were a few building sound effects but they were so bad.. so just made sure the music would go over it, but true it gets old quick. I also kind of decided to go with a different approach than a shield, just simple regeneration that way you have still time to recover hp. Thx for the feedback!
Congratulations on the really good looking graphics and interesting gameplay! I agree with the others that a tutorial or even better guidance on the controls would be greatly appreciated, we even have the WASD suggestion on the bottom but that doesn't even encompass every control or could be scrolled, had a hard time understanding what I had to do really, the music is also a bit too "energetic", but it is easily fixed as you said. Overall a great submission for the short time we had, I can clearly see this being something that grows nicely with similar gameplay to VoidTrain and Raft.
Controls were a big screw-up from my part, that I wont make a second time. Was still testing the waters, now I know what not to do!
Besides that I may continue some development, just feel like if I do it is gonna need a big overhaul. The game in its current state may seem stable its just smoking under the hood.
Actually had a few ideas in mind of making it some minecraft dungeons meets VoidTrain/ Raft game, still have to decide, maybe down the road. Just gotta get a few more game jams under my belt before I decide to make such a investment! Anyways Thx for the feedback! <3
Nice game, the 3d models are amazing! Maybe a tutorial would be nice but overall great job.
Totally agree next time I will, was still testing the waters. Mistakes were made, in plenties! But must admit this is my biggest one, thx for the feedback!
really nice one I had fun playing it,
but the music *_*
and really nice models
Thx for the feedback, didnt have time to implement audio, felt to silent without anything. So just popped up some music I came across whilst making the game which embodied the feel of the game.
Nice gameplay, I love the art! But maybe you should add some tutorial, I spend the first attempt just to know what Im suppose to do, and I think the buy-build system is great, but the game is a bit boring after 5-6 mins, maybe reduce the endure time(for more pressure ). About the last 2 minutes, I think its really hard to dodge all the small things, because the harpoon(?) can't collect them(or maybe I missed sth).
Harpoons are only to collect scrap piles, but yes I actually had a gatling gun model ready just not enough time to implement it, which made the endgame bit boring. Tutorial same deal, was working on it with all the keybindings showing on screen, but it felt a bit redundant at the time. Which I regret, should have made a simple tutorial or a breather before gameplay explaining, truly my bad!
Each object has its own tag and a random between two float values which damage the ship, for instance dunes do like 100-250 damage, while a cactus does only 10-25. Ship hp is 2000, with regeneration of 10 each second. Making it so that you would have to outweigh what you want to hit. Liked that concept, but should have conveyed that to the player properly with a damage dealt pop-up for instance or just telling beforehand, it is just under-developed feature/system atm.
Thx for the feedback and bringing my mistakes to the light! <3
I died with 2:35 left on my first attempt but that was because I didn't realise the importance of the helm for a while. I don't know if you wanted the player to have to move between controlling the vehicle and buying upgrades or not, but I just placed the helm next to the upgrade area to have access to both at the same time. And then it became quite easy after getting enough boosters to be able to easily dodge any obstacles and also placing enough harpoons to clear a path. The mechanics for placing the objects are really smooth and the entire game plays well, it can just get a bit repetitive after a while, maybe making it so mountains start to appear more frequently would be a good idea
Thank you for the great feedback, honestly happy everyone is having no bugs or problems at all that was my #1 priority.
The helm next to the upgrade area was never really intended I wanted the player to repair their placeables if they malfunctioned but never got to that feature (so you had to walk up to it.) Also the place menu is a bit confusing when it comes to displaying what you can and cannot afford it's just white, really bad game design from my part, sorry!
The game was first intended to be a tower defense while you were fleeing from flying enemies. But dropped that idea when I realised it was to much.
Harpoons only collect scrap piles, they don't fully clear a path. But true balancing should have been better! Missed opportunity, I did a stupid instead of making more different obstacles, I made variations. Which ate hours of time to set up correctly.
Lots of well done low poly 3D modelling makes this game stand out. The game is quite simple and then quickly becomes challenging. Very fun!
The modeling was so fun, kept spending to much time on it.. more artist than programmer. Thanks glad you like it! Means a lot to me! <3
Okay, well, I can see a lot of work done here. The concept is interesting, and it seems to work without problems. I don't know if using real existing music is a good idea as far as licensing is concerned. And also maybe some post-processing could help with the picture.
Music no problem, gonna remove it from the game after the jam is over.
Yes alot of time every hour I had, didnt close a eye the last two days, I went on a full 48 hour kill-streak getting it all working. For me this wasnt just a game jam or game for that matter , but more so a point that i am capable of this. I planned and prepped myself a few days before hand, watching tons of videos of game jam participants and learning tips & tricks from them.
My end goal is to eventually make games like this within a 24 hour span. So still have a long way to go, but this is the beginning to that journey!
Honestly wish I could have done more, didnt had time for UI or Audio. Simply because I am still converting from a 3D modeller to actual decent programmer. So lost 90% of my time to programming, such a waste.
yes post-processing, didnt get it to work straight of the bat, so delayed it and eventually forgot about untill now actually whoops! thx for reminding me, will write that down.
that's a lot of dedication! Good luck!