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Me always tries to play all hand-drawn games in a Jam - so yours  got a place on my list for sure. You did quite some drawings here, the cat  trader with his helper I like by far the most! These two guys are really charming!

The points you  like to have feedback for:

Is it fun? - Well, I was playing it for quite some time. The tutorial (as other comment was already mentioning) is too small to learn a lot from it. What I got: When the icons of the characters are matching the white ones in a Quest, that's a good. The red matches - bad. But then: Why are some quest icons sometimes white and red the same time?  There are more of these "I just don't understand what I am supposed to do" moments taking away the fun. I think it would  have felt much more rewarding (and fun)  if I would have been more in control of what is happening (characters appear, then disappear, others come up, different sounds are playing - but no real  explanation why these things are happening).

Would it make a good mobile game? - Sure. The controls (single click) are perfectly mobile-ready, and so is the flow of the game.

What features would make it better? - See the feedback for "Is it fun?". Introducing a solid mechanic that allows players 1) understand what they have to do, 2) how to get a positive outcome, 3) understand what is happening next, and why - and 4) wrap it in a way that all of this is becoming a challenge - slightly increasing the difficulty of that challenge.

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Wow! Thank you so much for all your feedback! I really appreciate it so much! Thank you for taking so much time to write a review! I am going to work hard to improve everything and I hope I can make the game easier to understand and more fun because of that! Thank you again!!!