thank you for the feedback! The power goes up as you pick up more items. I could have definitely made that more clear with a progress bar and a bit of text.
Neverknow247
Creator of
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Sir Fallen
Your name in the credits if you can beat the demo!
(make sure you are logged into steam on your computer as I use steam leaderboards to track names)
A game about a Knight, a Dog, Climbing and Rage Quitting.
Play here for FREE!!
Feedback very welcomed!
https://neverknow247.itch.io/sir-fallen
Thank you so much for the feedback! the wall jump is definitely something i want to revisit, so thank you for the feedback there!
It is a shame about the web build. I didnt realize, but godot 4.2 web exports dont support glow so unfortunately ill need to wait for an update to the engine.
Thank you for your feedback!
Yeah that is fair. The leaderboard system is a bit complex for a jam, I used Silentwolf api and went large scale because of the features it offers but not necessary for a jam. and yeah my whole idea of specticle was the neon glow and particles with high speed which i did not know html doesnt support until the last day. Thank you so much for the feedback, I really appreciate it and will take it into consideration in the future
difficulty really ramps up but i gotta say after a few tries you can get really good. My biggest complaint is that learning which buttons are which instrument while i am also trying to play felt frustrating. I wish there was a couple of seconds to catch my bearings first. other than that one minor nitpick i think it was great! great job!!
nice entry! my biggest feedback would be to maybe start with some points to avoid instant failing. once in got the beat down it was fine but it was hard to understand the timing when i wasnt even able to play long enough to understand the timing. That being said, once i got the timing down i really enjoyed playing along to the beat! and the art is super clean!