Wow this was such an amazing experience! Honestly it's always great to see what you come up with each year, and Ponkopon is a surprisingly well-rounded lil FPS!
What absolutely stands out to me is the sheer number of themes I noticed in this game! I think it's especially great how some of the less popular themes also got a superb feature in here. One of my favourite implementations of a theme was Randomised Gravity - that concept in the boss battle just worked so well and was such a creative design choice. Some of the more subtle themes (like ludonarrative dissonance) were definitely there in full force, and there really wasn't a single frame in the game where you didn't notice on of the modifier suggestions.
I think slightly more audiovisual feedback when hitting an enemy would go a super long way in making the game feel more responsive. Even something like flashing red on each hit would show the player that their hits are hitting. I love the jumping physics and how free and floaty it feels, and the enemy designs, and cutscene images are all absolutely stunning 😍
Thanks so much for submitting! I really enjoyed this game!