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Wow this was such an amazing experience! Honestly it's always great to see what you come up with each year, and Ponkopon is a surprisingly well-rounded lil FPS!

What absolutely  stands out to me is the sheer number of themes I noticed in this game! I think it's especially great how some of the less  popular themes also got a superb feature in here. One of my favourite implementations of a theme was Randomised Gravity - that  concept in the boss battle just worked so well and was such a creative  design choice. Some of the more subtle themes (like ludonarrative dissonance)  were definitely there in full force, and there really wasn't a single  frame in the game where you didn't notice on of the modifier suggestions.

I think slightly more  audiovisual feedback when hitting an enemy would go a super long way in making the game feel more responsive. Even something like flashing red on each hit would show the player  that their hits are hitting.  I love the jumping physics and how free and floaty it feels, and the enemy designs, and cutscene images are all absolutely stunning 😍

Thanks so much for submitting! I really enjoyed this game!