This was a rather nice game, and didn’t overstay its welcome.
The attack did feel a bit unsatisfying to use (wasn’t sure when the attack hitbox was actually active, or how far out the hitbox was, which meant that I pretty much always took damage when attempting to briefcase the skulls), but the plentify supply of SPOOKY SODA did help with this (albeit at the cost of minimizing the challenge posed by the game).
The UI aesthetic was rather interesting to behold, and I also liked the ‘billboarded 2d sprites in a 3d world’ visual design of the game.
Overall, this was some quality SBIG content.