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Thanks for your detailed comment. Very interesting take on it.

Did you notice that the money ball damage also gives you money? You’ll receive the “damage money” + extra money. Reducing its damage would also mean that you would receive less of that “damage money”.

On the other hand, increasing the box’s health on impact could be an interesting strategy. 🤔 Not sure if it would be that useful. This way the boxes near the money ball would live longer than the rest, resulting in an empty level which would make the other balls less effective. You might receive more money with the money ball, but less money with all the other balls.

I’ll think about it. :)

Good to know! I didn't notice that, but if that's the case then I think the only issue is a lack of explanations in the shop. 

I also forgot to mention in the original comment, I really enjoyed the game and played through it to unlock all upgrades twice. It's such a simple idea but still feels so fresh and exciting compared to existing incremental/idle games