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Exenter

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A member registered Dec 20, 2021 · View creator page →

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Fun reversed concept 😆

Thanks for reporting this issue. It was fixed in the meantime.

Hi. Thanks for your suggestions. :) It sounds fun, but really hard to balance.

This isn’t planned for now.

The idea is to move the numbers, not the empty tile. Maybe that’s why it feels inverted to you?

Nice puzzle game with an interesting mechanic. :) Would be great if the level restarts automatically (or shows you a prompt) if you’re out of moves. I noticed that “R” restarts the level, but it’s not mentioned in the game.

A little unclear what to do in the beginning, because there are not instructions, hints etc. Gets clear after a short time.

It’s a little annoying that there is a big delay between holding a key pressed and starting the rotation.

(2 edits)

I enjoyed the game! :)

  • I like the upgrade system because it brings variety
  • I like the art style and music
  • I like that you added the dash cooldown as a “headband”

Some things that I found initially confusing:

  • The upgrade system wasn’t intuitive for me, e.g. only the first slot is equipped, and the others are just storage (I understood it after reading your description, but it would be nice to make it more apparent in the game)
  • It wasn’t clear what all these different icons in the shop mean (perhaps a tooltip would help here?)
  • More often than not I misinterpreted the “coins” as enemy bullets and tried to dodge them and run into enemies :P
  • I didn’t really notice when I got hit because there is no feedback (sound/visual), just the HP on the bottom-left, but I didn’t look at it when I was busy dodging all the enemies
  • It would be nice to regain health somehow

Not my best round. 😅 174 moves 🤦‍♂️

Great game! The new game mechanics were nicely introduced and easy to understand. The instant respawn in the same level caused not too much frustration because you don’t lose too much progress when dying.

I really enjoyed the music and SFX as well.

Amazing, fast-paced game. A lot of fun! Very cute graphics, nice FX and juice. :)

Good catch! 😉 tbh. I got heavily inspired by it. I loved this game, but I wanted to add my own changes and flavor to it. The version you played here is just the beginning.

Thanks for reporting this issue. It never happened to me, but others mentioned it in the other comments too. Instead of teleporting them back, I will try to prevent them escape the screen in the first place.

Good point! 👍 This is indeed missing at the moment. I focussed purely on the WebGL build for the browser for now. I will add a proper menu in one of the next versions.

Thanks for your detailed comment. Very interesting take on it.

Did you notice that the money ball damage also gives you money? You’ll receive the “damage money” + extra money. Reducing its damage would also mean that you would receive less of that “damage money”.

On the other hand, increasing the box’s health on impact could be an interesting strategy. 🤔 Not sure if it would be that useful. This way the boxes near the money ball would live longer than the rest, resulting in an empty level which would make the other balls less effective. You might receive more money with the money ball, but less money with all the other balls.

I’ll think about it. :)

Thanks for your suggestions! :)

  1. Yep, I totally agree with that.
  2. I experienced the same issue recently and saw it in some of the other comments too. I will work on a fix.
  3. What do you mean by that exactly? The text like “Damage +1”, “Speed +1” isn’t enough for you? I’m planning to add some “tooltip” feature when hovering over things, e.g. the different ball options top-left. Perhaps I will add something for the upgrades, too.

Thanks for reporting the bug. I’ll work on a fix soon. :)

Really fun game. Simple elements, but it gets more and more complex. Nice one.

This size (X: 0.9 Y: 0.51966 Z: 1) with a pixel per unit size of 100 seems to work. How did you know/achieve this value?

It looks really fun, but I have no idea how to place turrets. Somehow, I was able two build 2 turrets. I’m clicking on the empty slots, but nothing happens. Yes, I have enough money. Strange.

Really fun little game. It’s mindblowing that you managed to create so many different mini-games in just 72 hours. Awesome.

Hey, I have huge gaps between the tiles. I set the cell size to 2.4 x 1.39 x 1 (as you wrote). I assume I’m using an incorrect “Pixels per Unit” value on the sprites. It’s currently at the default 100. Any hint of what it should be? Setting it to the sprite size of 95 doesn’t help.

Thanks in advance.

The start (art style, mood) reminds me of "Happy Tree Friends" and then it switches to Slender man. Fun little game. Nice.

Cool puzzle game. I think it's a funny game mechanic that you can cut off the hand and push it around. Really nice.

It would be great if the two little guys would have a different color (or another indicator), so it's easier to know which one is which.

Cool game mechanic. It's fun to play. 

Great game. Puzzles are challenging and fun.

Sound FX are on point. Very nice minimalistic animations.

It's not getting boring because new levels introduce new features.

Great that you can create such an interesting and challenging game with just one player input. Fun!

Very interesting and fun game. Every level reveals new mechanics. Nice.