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No problem! Will wait until the game has a proper gamepad controls, good luck with implementing that! ^^

I used the standing normal, crouching normal and jumping normal attacks. Neutral has a long startup with wide range and is good against Big-the-Cat creatures. Aerial up-slash is too hard to execute on keyboard, so i rarely used it. I can suggest to add an aerial down-slash to hit enemies underneath from above.

You can check out my game for controls and combat mechanics (please rate), it may also help. For example, Combo-to-death can be fixed by performing pushback the similar way I did in my game: it pushes away the target character and if there is a wall and no space, push the attacking character away from target instead. If it is too complicated to implement in platformer - push both characters away from each other at 0.5 of desired distance. After repeating the attack 3-4 times, it will whiff because of it becomes too far away.

Ah thanks for the information. I do have pushback on hits but not on the lower leveled animals. People keep having difficulties with the combat in general so I've been pushing back extra things (like the aerial down-slash) further in the game until I can maybe get them used to the 4 standard slashes. 

I did try your fighter out and a lot is set up pretty well! Left my feedback on your thing.